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Three Pokémon Titles That Failed to Receive the Appreciation They Warranted

Following a glimpse of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most popular gaming titles around. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued pandemonium around trading card values ensures almost daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games go viral every year.

Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried under the excitement of the mainline series. They're Pokémon games released on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a live stream dedicated to running the game continuously. The individual who runs the channel maintains that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given dozens of mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu

About the author

Cody Wright

A seasoned business strategist with over 15 years of experience in corporate consulting and entrepreneurship.

NestPulse UK

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